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Human Gesture Classification by Brute-Force Machine Learning for Exergaming in Physiotherapy
Francis Deboeverie
,
Sanne Roegiers
,
Gianni Allebosch
,
Peter Veelaert
,
Wilfried Philips
September, 2016
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DOI
Type
Conference paper
Publication
2016 IEEE Conference on Computational Intelligence and Games (CIG)
computer games
gesture recognition
image classification
learning (artificial intelligence)
patient treatment
random processes
support vector machines
Microsoft Research Cambridge-12 Kinect dataset
adaptive game development
automatic gesture recognition
brute-force classification strategy
brute-force machine learning
dynamic gesture recognition
exergaming
human gesture classification
leave-one-subject-out cross-validation
online continuous human gesture recognition
physiotherapy
random forests
self-captured stealth game gesture dataset
support vector machines
temporal dimension
Decision trees
Games
Gesture recognition
Radio frequency
Skeleton
Training
Vegetation
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